• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA BN-2Islander damage mod - Beta released

Thanks Heretic, I was inspired by the best for the icons (MIT, what else?). :laughing:

mgr, you definitively have a point here. I have changed the switch location, and bumped one again in the "invisible switch lever", even though the material settings are unaltered. I'll double-check that.

One last minute addendum is a disbalance in the wear factors of L/R systems, so that both systems do not wear at the rate, hence fail at the same time. This disbalance changes every time the system is repaired.

Thank you all for your kind support and enduring patience.
 
Heh, little do you know that the icons were a ten minute job in GIMP.

If you check MITool's main gauge, you'll find a random number generator (also available in the Wiki) and associated ways to implement it. That should offer a few new possbilities for keeping things dynamic.
 
Back
Top