arwasairl
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Hi all. In collaboration with @FSMuseum , I have worked in the last month with him to produce a Virtual Cockpit for his Boeing 747 Classic. Of course, this Virtual Cockpit will of course NOT be for the FS2004 version (haha) but will be for his MSFS 2020 version.
You can read more about his project here.
Below are current (incomplete) renders of the cockpit. Please note that pathtracing rendering is very RAM intensive (requires ~128GB of RAM @4K) and thus the renderer is scaling texture outputs down to 2048 resolution. The textures' "real" resolution is 4096. Do also note that the render was denoised, so some small fine details may be lost due to a low(ish) sample limit in the renderer.
Currently, most items on the front main instrument panel as well as the overhead has its' texturing completed with a few minor details missing, which are all trivial to fix. Currently, the Flight Engineer's panel is around ~50% complete with its' texturing. The rest of the cockpit with exception of the floor and the circuit breakers have already completed most of its texturing.
The current polygon count (NOT triangle count) is 4,197,830. Most screws, dials, digit drums, needles, etc. are all modelled in 3D. All renders are rendered with 3dsMax + V-Ray 6 in RTX GPU mode.
The current cockpit configuration is a 747-200B w/ PW JT9D-7R4G2, FFRATS + TRIPLE AP + Dial gauges + U.S. weights w/ metric temperatures + Kollsman Altimeter equipped aircraft. Other variants (DUAL AP, taped displays, corrected RR/GE engine scales, and drum ADIs) are planned once this variant has its texturing completed.
All assets seen here are subject to change.
You can read more about his project here.
Below are current (incomplete) renders of the cockpit. Please note that pathtracing rendering is very RAM intensive (requires ~128GB of RAM @4K) and thus the renderer is scaling texture outputs down to 2048 resolution. The textures' "real" resolution is 4096. Do also note that the render was denoised, so some small fine details may be lost due to a low(ish) sample limit in the renderer.
Currently, most items on the front main instrument panel as well as the overhead has its' texturing completed with a few minor details missing, which are all trivial to fix. Currently, the Flight Engineer's panel is around ~50% complete with its' texturing. The rest of the cockpit with exception of the floor and the circuit breakers have already completed most of its texturing.
The current polygon count (NOT triangle count) is 4,197,830. Most screws, dials, digit drums, needles, etc. are all modelled in 3D. All renders are rendered with 3dsMax + V-Ray 6 in RTX GPU mode.
The current cockpit configuration is a 747-200B w/ PW JT9D-7R4G2, FFRATS + TRIPLE AP + Dial gauges + U.S. weights w/ metric temperatures + Kollsman Altimeter equipped aircraft. Other variants (DUAL AP, taped displays, corrected RR/GE engine scales, and drum ADIs) are planned once this variant has its texturing completed.
All assets seen here are subject to change.
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