Hi folks,
did you try bone animation for pilots or other things on your aircraft?
I tested it with the skin modifier but nothing worked finally in FSX,
it was inactive.
So I think, I did something wrong.
I ask you, do I have to tag the bones wit that animation master too?
Or do I have to tag only the skinned meshes?
Theoretically I hope the second one, perhaps the export writes down
the exact vertices position for every animation frame.
THen I have to check the SKIN EXPORT button.
I did all this, but nothing happens in the simulator.
Hope you can help me.
did you try bone animation for pilots or other things on your aircraft?
I tested it with the skin modifier but nothing worked finally in FSX,
it was inactive.
So I think, I did something wrong.
I ask you, do I have to tag the bones wit that animation master too?
Or do I have to tag only the skinned meshes?
Theoretically I hope the second one, perhaps the export writes down
the exact vertices position for every animation frame.
THen I have to check the SKIN EXPORT button.
I did all this, but nothing happens in the simulator.
Hope you can help me.


