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I'm trying to solve this problem for days without luck
In Blender i'm animating a cylinder (windsock) with bones
The animation Is a typical Windsock movement, the windsock start from down (180 degree) position, goes up a Little bit (150/120) and than back down.
If msfs, It start from 90 degree and goes up to 60 degree and back down to 90
I think It Is a problem with the bone axis, my Bones are configurated with Z axis pointing upwards, X axis to the right and Y pointing towards the bone tail
I'm animating only the X axes with a rotation of a few degree
Of course in Blender the animation works ok, all transformation applied in object mode etc
(In Windows 3d internal viewer works ok, and in visual studio code internal viewer works ok too)
Here's the full source model folder + Blender file
drive.google.com
Hope someone can help!
Inviato dal mio Mi 9 Lite utilizzando Tapatalk
In Blender i'm animating a cylinder (windsock) with bones
The animation Is a typical Windsock movement, the windsock start from down (180 degree) position, goes up a Little bit (150/120) and than back down.
If msfs, It start from 90 degree and goes up to 60 degree and back down to 90
I think It Is a problem with the bone axis, my Bones are configurated with Z axis pointing upwards, X axis to the right and Y pointing towards the bone tail
I'm animating only the X axes with a rotation of a few degree
Of course in Blender the animation works ok, all transformation applied in object mode etc
(In Windows 3d internal viewer works ok, and in visual studio code internal viewer works ok too)
Here's the full source model folder + Blender file
windTest.zip
drive.google.com
Hope someone can help!
Inviato dal mio Mi 9 Lite utilizzando Tapatalk




