Hi folks,
currently I do a bone animation for a flexible canopy that slides into the
fuselage.
While the setup in 3dsmax looks perfect, in FSX the skinned mesh dont does
the same like in the 3dsmax viewport.
To simplify the work I linked the skinned mesh to a dummy who does the
rotation work of UP and DOWN. After this I correct with keys that the
canopy slides on the correct way (multiple bones).
How I said it. It works fine in MAX. But FSX differs slightly in the way.
What is here the problem?
Greetings
currently I do a bone animation for a flexible canopy that slides into the
fuselage.
While the setup in 3dsmax looks perfect, in FSX the skinned mesh dont does
the same like in the 3dsmax viewport.
To simplify the work I linked the skinned mesh to a dummy who does the
rotation work of UP and DOWN. After this I correct with keys that the
canopy slides on the correct way (multiple bones).
How I said it. It works fine in MAX. But FSX differs slightly in the way.
What is here the problem?
Greetings

