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Bone Animation

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184
Country
germany
Hi folks,

currently I do a bone animation for a flexible canopy that slides into the
fuselage.

While the setup in 3dsmax looks perfect, in FSX the skinned mesh dont does
the same like in the 3dsmax viewport.

To simplify the work I linked the skinned mesh to a dummy who does the
rotation work of UP and DOWN. After this I correct with keys that the
canopy slides on the correct way (multiple bones).

How I said it. It works fine in MAX. But FSX differs slightly in the way.

What is here the problem?

Greetings
 
Fsx Bones...

...doesnt like Dummies for remote control!!!

I had to do bone for bone arrgggggggggggg.

It can also be, that the key interpolation (ease in ease out) do

a different look iN MAX than in FSX.

My animation had to be very exactly, so there where many intersection

that had to be refined. Its a stony way to heaven :)
 
About Bones management in general

Well bones in general are easy to use , but slidely differs on FS9/FSX when you use it ,because of mesh or 3d data editing error which the bone can not "stick" properly and usually they not go on how you wanna.

My advice is to use a different mesh poly configuration.
 

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