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I have created a car, my first model created from scratch for FSX. So far I've succeeded in creating rotating wheels, working brake lights, head/tail lights during night (optionally during dusk and dawn too).
I'm stuck with one annoying issue. When the car is moving around (either after giving it a series of waypoints or by using AI DESIRED SPEED) it bounces every now and then.
From what I've been able to find on the web, it could be related to the static_cg_height and contact points, yet, unlike the aircraft.cfg you cannot set contactpoints in the sim.cfg file.
The car in Gmax has its wheels at the surface, but in FSX the wheels would sink into the ground and the bottom of the car would be on the ground. I then raised the car by increasing the static_cg_height (and as soon as the wheels where above the surface the car started casting a shadow as well)... but now it bounces.
If anyone could shed some light on this...
Thanks,
Daniel
I'm stuck with one annoying issue. When the car is moving around (either after giving it a series of waypoints or by using AI DESIRED SPEED) it bounces every now and then.
From what I've been able to find on the web, it could be related to the static_cg_height and contact points, yet, unlike the aircraft.cfg you cannot set contactpoints in the sim.cfg file.
The car in Gmax has its wheels at the surface, but in FSX the wheels would sink into the ground and the bottom of the car would be on the ground. I then raised the car by increasing the static_cg_height (and as soon as the wheels where above the surface the car started casting a shadow as well)... but now it bounces.
If anyone could shed some light on this...
Thanks,
Daniel


