Just a followup on that winglet, totally off topic...
I realised, in studying the shape, that I was so way off, lol... The fin came up out of the top edge of the wingtip, not the side, so I had to remodel it a bit, using a cloned wingtip as the starter base, and blending in the fin structure.
Here it is improved.
Note on how it starts. I deleted some from the fin, aligned it onto the wingtip, deleted a join zone for the fin structure to be welded into, aligned to, then Attached it. Next, I built the joining poly structure bridges to it, then worked with combing the mesh (making them into proper arcs from front/top/side views) so that the shading became more smooth appearing (no odd shadows). I was going to do a Iteration of Mesh Smooth on it, but they caused worsening of the shadows and made it look clumpy, so I didnt go that route.
Whats nice is adding a giant 'CAP' to a Ed. Poly/Border (hole that is sealed all the way around). Then all you do is add your Edges (Ed Poly/Edges/Create) and then align them, and if needed, Edges/Divide and add Vertices and then Edges to divide and create a new row into the structure across some polygons for a bit of curvature.
1 day on a winglet. No wonder my production is so slow... arrgh.