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Hello guys,
I'm desperately trying to create a ground poly correctly in FSX using the ModelConverterX, but this just won't happen.
I created a simple plane, to use as a runway in FSX.
As you can see, my poly appears 'broken', or hollow in the middle and the FSX default runway shows beneath.
It doesn't flicker though
Are there any secret settings I need to learn for MCX?
In MCX Ground Poly Wizard I used the exact Lat/Lon/Alt/Hdg that I used for the runway in ADE-X.
I know I sound noobish, but I will really celebrate the time I make a nice looking polygon for FSX.
PS. Sorry if I'm using the wrong forum to ask for help
Peter
I'm desperately trying to create a ground poly correctly in FSX using the ModelConverterX, but this just won't happen.
I created a simple plane, to use as a runway in FSX.
As you can see, my poly appears 'broken', or hollow in the middle and the FSX default runway shows beneath.
It doesn't flicker though
Are there any secret settings I need to learn for MCX?
In MCX Ground Poly Wizard I used the exact Lat/Lon/Alt/Hdg that I used for the runway in ADE-X.
I know I sound noobish, but I will really celebrate the time I make a nice looking polygon for FSX.
PS. Sorry if I'm using the wrong forum to ask for help
Peter
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