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Buffer around buildings

Hi,

It won't really buffer the building in a few that they become bigger. But it will remove vegetation around the building. I use this since else the vegetation will supress the buildings.

Is that also what you mean with buffer?
 
no. I used the term buffer because GM uses that term to mean what you mean with scenproc. I know what the final result should be, as it's clear by looking at the image in your post. Problem is that doesn't happen here. I tried with both FROMFILE and with type=attributevalue but, nothing. The veg poly and buildings are overlapped.
 
It depends on the attributes that your data has of course. It might be either the buildings or the vegetation are not selected correctly.
 
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