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Arno, I think I found a bug in MCX. If I use the earth correction option I sometimes have disappearing objects afterwards. See images:
EDIT: disregard the next paragraph, just found out that's actually not the case.
If I slew around the airport, some of the vehicles pop up (132) just to vanish a fraction of a second later (133). Most of the time they are invisible, only now and then they pop up, but always for a very short time only. Note that other vehicles (part of another MDL, placed at the same coordinates, also earth corrected) work fine. Even the shadows, part of the vanishing object model, stay. Only some parts of the model vanish. All those parts (vehicles) share the same texture, so it might be related to vertices per texture or something like that.
Just found out that those disappearing objects are part of different models. So it has not to do with the model itself, rather the texture. For some reason, all objects sharing that one texture disappear sometimes. How could that be when other parts of those models are static?
Any ideas on that?
EDIT: disregard the next paragraph, just found out that's actually not the case.
If I slew around the airport, some of the vehicles pop up (132) just to vanish a fraction of a second later (133). Most of the time they are invisible, only now and then they pop up, but always for a very short time only. Note that other vehicles (part of another MDL, placed at the same coordinates, also earth corrected) work fine. Even the shadows, part of the vanishing object model, stay. Only some parts of the model vanish. All those parts (vehicles) share the same texture, so it might be related to vertices per texture or something like that.
Just found out that those disappearing objects are part of different models. So it has not to do with the model itself, rather the texture. For some reason, all objects sharing that one texture disappear sometimes. How could that be when other parts of those models are static?
Any ideas on that?
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