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Can anything be done about taxi lights? They are wrong!!

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us-southcarolina
I know the answer is NO but I have to ask.

FSX displays the taxi edge lights on the edge of the taxiway. This is incorrect and most if not all US airports the taxi edge lights are out 12.5ft from the edge of the taxiway. I know that I can draw my own apron edge lights as taxi lights to get around this issue but when drawing apron edge lights, the lights are twice as far apart as FSX has them by default for taxi lights and that also make this condition incorrect..

Googe Earth, Google Maps, Bing Maps use whatever, you can see the lights are on the asphalt buffer area or in the grass and not on the edge of the taxiway.

Any ideas?
 
Hi,

Well, maybe, if you want to complicate things and are not afraid of some extra work..:D.
Thing is that you would have to make 'double' taxiways: the ones that the aircraft and the AI follow and the ones that give only the visuals.
Don Grovestine made a nice tutorial about this (look at his website www.stuff4fs.com) that covers about all of it.
 
I know the answer is NO but I have to ask.

[ ... ] but when drawing apron edge lights, the lights are twice as far apart as FSX has them by default for taxi lights and that also make this condition incorrect.. [ ... ]

Any ideas?

@ commercialcobb: you can easily modify the separation. Just click on 'Edge Lights' and you will see an interface where you can change the separation, brightness and color!

@ Jon (if you read this thread): maybe it' s worth considering to set the default value of the separation from 61m to 20m - just an idea.
 
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snip--------

maybe it' s worth considering to set the default value of the separation from 61m to 20m - just an idea.

61m is 200 ft.

By default ADE uses the same value the FAA specifies (200 ft) for the spacing of apron lighting.

As you stated the user can change the spacing.
 
You are aware of the FAA specifications. So am I and many others of this community - I' m sure.
Yet there are numerous examples in default airports just as in add on airports where edge lights were implemented as taxi lights - without changing the separation to 20m.

But I must admit, setting the default separation to 20m won' t serve as a solution for this issue.
 
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Hi,

Just so that you know: when using apron edge lights as taxiway lights, you will run into problems in the curves.
Maybe you have found a solution for it? I have not.
Still suggest you read the excellent stuff Don Grovestine wrote that can solve the problem (depending on what else you wish to accomplish) without having to fall back on apron edge lights.
 
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For curves I only use 'Closed Links'. Works perfect!

ade_closed_links_03.jpg

Well, almost perfect. That' s how the same area looks in FSX.

ade_closed_links_03 (fsx).jpg
 
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Hi,

Seems Bayern is smarter than Balkbrug.
I did use the closed links already but for other purposes.
In the curves the edge lights do not work as they should when the distance between two nodes is less than the default.
Of course I complicated things because I used the taxi links for the visible taxi path surface and the center lines, the apron links for the AI, and the closed links for the edge lines and therefore could not always use the closed links lighting for the edge lights.
Problem is that if one of those covers the other, it does not show up.
Hence my needing the lights of the apron edge lights that do not a good job in the curves.
Hope you understand what I mean (but I am afraid you do not:o).
Here is one example that hopefully gives you more info:
closedlinks.jpg

So much for my saying I did not want to complicate things:)
 
Hm - smarter? I' m not sure :) , but at least we found a similar approach to tell FSX how it should render some details.

Thanks for the flowers anyway!

As far as the missing taxi lights in curves are concerned I didn' t give up yet. I' ll certainly keep you posted.
 
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