Hello,
maybe I´m just to obtuse to find out myself, but I´m wondering if there is a more efficient way of having multiple different textures on the exact same model / mesh than what I´m doing at the moment.
I created a kayak in blender and applied a single 1024x512 albedo texture to it, the top of the kayak is yellow, the bottom is white. I created 3 different LODs for the object and exported it, and it works fine in MSFS. Now I used photoshop to create 5 differently colored versions of the same texture - the bottom stays white, and the top has variants in blue, red, orange, yellow and green. What I did now is duplicate my original model 5 times (with 3 LODs for each one I now have 15 meshes) and apply the differently colored textures to each of the models respectively. Although this works, I now have 15 gltf files, 15 bin files, 5 xml files and 5 textures - and I have the feeling that there might be a better way to do this. Is is somehow possible to have only one model with 3 LODs and make it use the 5 different textures so I can place the differently colored variants in the sim without having to create a separate model for each texture?
Thank you !
Cheers, Fabian
maybe I´m just to obtuse to find out myself, but I´m wondering if there is a more efficient way of having multiple different textures on the exact same model / mesh than what I´m doing at the moment.
I created a kayak in blender and applied a single 1024x512 albedo texture to it, the top of the kayak is yellow, the bottom is white. I created 3 different LODs for the object and exported it, and it works fine in MSFS. Now I used photoshop to create 5 differently colored versions of the same texture - the bottom stays white, and the top has variants in blue, red, orange, yellow and green. What I did now is duplicate my original model 5 times (with 3 LODs for each one I now have 15 meshes) and apply the differently colored textures to each of the models respectively. Although this works, I now have 15 gltf files, 15 bin files, 5 xml files and 5 textures - and I have the feeling that there might be a better way to do this. Is is somehow possible to have only one model with 3 LODs and make it use the 5 different textures so I can place the differently colored variants in the sim without having to create a separate model for each texture?
Thank you !
Cheers, Fabian