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My model uses a single texture sheet (.jpg) with 1024x1024 size and I made a copy of it with the _LM suffix and modified the sheet so that it has Multiply blend mode to show the image as if it was during the night.
Now, in MCX I used the Material Editor and in the properties of my texture sheet I changed its Night Texture property to select the _LM file and at the top I selected Add Night Texture and clicked on Apply.
But when I switch to the Texture tab of the Material Editor I see that it shows the name of the _LM file but without its size attributes and a blank thumbnail. The event log says "Failed to load texture mytexturename_LM.jpg"
I tried with my _LM file in .jpg, .png and .dds formats but can't get it to recognize it. What's the problem here?
Now, in MCX I used the Material Editor and in the properties of my texture sheet I changed its Night Texture property to select the _LM file and at the top I selected Add Night Texture and clicked on Apply.
But when I switch to the Texture tab of the Material Editor I see that it shows the name of the _LM file but without its size attributes and a blank thumbnail. The event log says "Failed to load texture mytexturename_LM.jpg"
I tried with my _LM file in .jpg, .png and .dds formats but can't get it to recognize it. What's the problem here?

