After a long time and a lot of work from our programmer, we are happy to show our new Ouija board, which will debut with our upcoming Nimitz class carriers.
Part of Carriers Extended v2.0 (CEX v2.0), this board allows the user to dynamically place any aircraft of a ship's airwing on the decks (hangar & flight deck) in real time, creating any situation they want. Objects will foul the landing area or catapults if they're in the way and they are no longer deemed as statics, but as "stationary". What this means is that the objects can be animated, be that just an idle pose, or having a person walking around with a broomstick and cleaning.
From a developer standpoint, this is a huge improvement compared to our previous iteration. Developers interested in using this feature no longer need to write their own XML. All they need is to create the art (deck map, object icons) and simple configuration files containing the essential info and it will work!
While our intention is to use it mostly for carriers, I imagine that it could also be used by third parties on other simobjects, be that a CG ship with animated crew and a helicopter in the back, or a Yacht with a pool party going on in the back.
Here's a short video reveal, outlining its functionality:
Part of Carriers Extended v2.0 (CEX v2.0), this board allows the user to dynamically place any aircraft of a ship's airwing on the decks (hangar & flight deck) in real time, creating any situation they want. Objects will foul the landing area or catapults if they're in the way and they are no longer deemed as statics, but as "stationary". What this means is that the objects can be animated, be that just an idle pose, or having a person walking around with a broomstick and cleaning.
From a developer standpoint, this is a huge improvement compared to our previous iteration. Developers interested in using this feature no longer need to write their own XML. All they need is to create the art (deck map, object icons) and simple configuration files containing the essential info and it will work!
While our intention is to use it mostly for carriers, I imagine that it could also be used by third parties on other simobjects, be that a CG ship with animated crew and a helicopter in the back, or a Yacht with a pool party going on in the back.
Here's a short video reveal, outlining its functionality: