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Arno, back from vacation and I believe hundreds of requests await your response. Sorry to add yet another. 
I've exported an animated object from 3ds max (FSX X file), converted it with MCX (the animation shows in both files, it also shows in FSX when I use the FS9 mdl), but as soon as I run it through cat the animation won't show up.
It's been some time since I last uset cat, but as far as I remember there's no limitation to use cat tweaked mdls in FSX Acceleration, is there?
I used the values you use in the cat manual (1200h NAV1 frequency), but no matter what frequency I dial in FSX, the animation won't play.
Any ideas?
I'll attach the files if you want to take a look at them.
I've exported an animated object from 3ds max (FSX X file), converted it with MCX (the animation shows in both files, it also shows in FSX when I use the FS9 mdl), but as soon as I run it through cat the animation won't show up.
It's been some time since I last uset cat, but as far as I remember there's no limitation to use cat tweaked mdls in FSX Acceleration, is there?
I used the values you use in the cat manual (1200h NAV1 frequency), but no matter what frequency I dial in FSX, the animation won't play.
Any ideas?
I'll attach the files if you want to take a look at them.
