• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA cat animation won't work

Horst18519

Moderator
Resource contributor
Messages
2,385
Country
germany
Arno, back from vacation and I believe hundreds of requests await your response. Sorry to add yet another. ;)

I've exported an animated object from 3ds max (FSX X file), converted it with MCX (the animation shows in both files, it also shows in FSX when I use the FS9 mdl), but as soon as I run it through cat the animation won't show up.

It's been some time since I last uset cat, but as far as I remember there's no limitation to use cat tweaked mdls in FSX Acceleration, is there?

I used the values you use in the cat manual (1200h NAV1 frequency), but no matter what frequency I dial in FSX, the animation won't play.

Any ideas?

I'll attach the files if you want to take a look at them.
 

Attachments

Hi Thorsten,

I don't see the animation trigger in the ASM anywhere. So that is why nothing happens.

I think this is because CAT is kind of picky on the label names, it uses that to identify where to put the trigger. For GMax and FSDS this works, but MCX seems to create slightly different code.

I would try to renname this label in the orignal ASM

Code:
_MCX_temp_NonAlpha label BGLCODE

To something like this:

Code:
_MCX_temp_NonAlpha_MasterScale_1 label BGLCODE
 
Back
Top