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CFS2 damageable objects

Hi,

My intention is to let ModelConverterX read the files without needing any other tools. So now maybe it helps you to first "decode" using another tool, but I will continue to debug those files that do not work now until ModelConverterX can read them directly.
 
To Arno.
Thankyou for all your work with MCX.
MY REPORT ON MCX
===================
Using version 1.00 and 1.1 I Manage to extract
the models for the projects I was working on by
removeing crash info, IfVSize and Jump32,
then started to tweek the jump command from
the CFS2 scenery_cfs_library SCA disassembled
with BGLAnalyze.
With version 1.2 I can load the models without
removeing crash info. I tweek jump for the
lesser LODs it also makes a good html doc. It
loads the full library.
In the beta version 1.3 I cannot load the full
scenery_cfs_library SCA without separating
each library object.
Version 1.3 does not make a html document like
version 1.2.
Copy paste each Library into notepad no need
to save as .sca.
CFS2 Veh library works well. Set value to 0 for
undamage models to see damage models set
value to 32767.
Hope this info helps.
from
Robert John.
 
Last edited:
Hi,

You can also email problems to me at:

arno _AT_ fsdeveloper _DOT_ com
 
Hi Arno,

did you change something in the latest beta release in the mdl importer? I noticed that upon opening a CFS2 mdl with MCX, I don't get the table with the variables anymore. Then, during the import, MCX will eventually get an out-of-memory error as it slowly grabs all of the memeroy of the system. I tried several different mdls, occurs everytime.

Cheers,
Mark
 
Last edited:
Hi,

Yes, changed (hopefully improvements) have been made recently. But I did not have trouble with my test models, I will run some extra tests with the CFS models.
 
My report on mcx

To Arno.
Thankyou for all your work with MCX.
MY REPORT ON MCX
===================
Using version 1.00 and 1.1 I Manage to extract
the models for the projects I was working on by
removeing crash info, IfVSize and Jump32,
then started to tweek the jump command from
the CFS2 scenery_cfs_library SCA disassembled
with BGLAnalyze.
With version 1.2 I can load the models without
removeing crash info. I tweek jump for the
lesser LODs it also makes a good html doc. It
loads the full library.
In the beta version 1.3 I cannot load the full
scenery_cfs_library SCA without separating
each library object.
Version 1.3 does not make a html document like
version 1.2.
Copy paste each Library into notepad no need
to save as .sca.
CFS2 Veh library works well. Set value to 0 for
undamage models to see damage models set
value to 32767.
Hope this info helps.
from
Robert John.
 
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