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Change/add flap positions on cap 10?

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us-indiana
I’m building a little sim for a buddy out of a sonex cockpit he had to scrap. The sonex has 4 flap positions and I’m trying to just use the cap 10 in msfs and wondering if there’s a way to add more notches to the cap 10 flaps and ideally have it controlled with the flaps axis. I assigned it to flaps axis but it only keeps the position selected until you move it and then does jumps to up. Is there an easy way to just insert more positions in the cfg to accomplish this?
 
I’m building a little sim for a buddy out of a sonex cockpit he had to scrap. The sonex has 4 flap positions and I’m trying to just use the cap 10 in msfs and wondering if there’s a way to add more notches to the cap 10 flaps and ideally have it controlled with the flaps axis. I assigned it to flaps axis but it only keeps the position selected until you move it and then does jumps to up. Is there an easy way to just insert more positions in the cfg to accomplish this?
flight_model.cfg

[FLAPS.0]

Code:
flaps-position.0 = 0, 90, 0
flaps-position.1 = 15, 88, 0.25
flaps-position.2 = 40, 86, 1

Add an additional flaps-position.3 entry to get 4 levels of flaps. You will need to adjust the first number in the parameters as these are the angles of the flap positions in degrees.
 
flight_model.cfg

[FLAPS.0]

Code:
flaps-position.0 = 0, 90, 0
flaps-position.1 = 15, 88, 0.25
flaps-position.2 = 40, 86, 1

Add an additional flaps-position.3 entry to get 4 levels of flaps. You will need to adjust the first number in the parameters as these are the angles of the flap positions in degrees.
Ok thanks! I’ll give it a try tonight!
 
flight_model.cfg

[FLAPS.0]

Code:
flaps-position.0 = 0, 90, 0
flaps-position.1 = 15, 88, 0.25
flaps-position.2 = 40, 86, 1

Add an additional flaps-position.3 entry to get 4 levels of flaps. You will need to adjust the first number in the parameters as these are the angles of the flap positions in degrees.
Ok so those number represent the degrees, axis angle(?), and drag coefficient I assume?
 
Is it safe to assume that this will not change visually the angle that shows on the exterior model/vc
No. It is not safe to assume that. It depends on how the animation is written and which variable it is using.

If it is using the flap percentage variable and you change the maximum angle to something like 30 or 50 degrees then it will still extend to 40 degrees because that is how the keyframes are set up.

If it is using the flap angle then setting the maximum to 30 degrees it will extend to 30 degrees. Setting the max to 50 degree it will only extend to 40 degrees because again, that's how the keyframes have been setup.

As long as the maximum angle you set remains at 40 degrees it should animate correctly though.
 
No. It is not safe to assume that. It depends on how the animation is written and which variable it is using.

If it is using the flap percentage variable and you change the maximum angle to something like 30 or 50 degrees then it will still extend to 40 degrees because that is how the keyframes are set up.

If it is using the flap angle then setting the maximum to 30 degrees it will extend to 30 degrees. Setting the max to 50 degree it will only extend to 40 degrees because again, that's how the keyframes have been setup.

As long as the maximum angle you set remains at 40 degrees it should animate correctly though.
It works!!! Even got the flap axis to correctly do it. Thanks so much!
 
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