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Hello Experts,
I know it is may look like a crazy idea, but I would like to change the way a 3D cockpit works by changing the MDL. Some of you may say this is forbidden for intellectual property reasons, and they are right. But in that case, I would like to modify an aircraft I developed with the FeelThere team and it is for personal use only. I am still in contact with the FeelThere team who developed the 3D model, but they will never want to modify and regenerate a 3D model that is 13 years old
What I want to do is change the behavior of the light switches on the overhead. Let's take the TAXI light switch as an example. I looked into the mdl of the interior model with a binary editor and saw the LIGHT TAXI variable is used to animate the switch. I would like to use an XML L: variable instead, is this possible? Do you think there is a way of modifying the mdl file to do this?
Or can I "decompile" the MDL to modify it and re-generate it? (I don't think this is possible but I may be wrong here...)
Thanks for any help,
Eric
I know it is may look like a crazy idea, but I would like to change the way a 3D cockpit works by changing the MDL. Some of you may say this is forbidden for intellectual property reasons, and they are right. But in that case, I would like to modify an aircraft I developed with the FeelThere team and it is for personal use only. I am still in contact with the FeelThere team who developed the 3D model, but they will never want to modify and regenerate a 3D model that is 13 years old
What I want to do is change the behavior of the light switches on the overhead. Let's take the TAXI light switch as an example. I looked into the mdl of the interior model with a binary editor and saw the LIGHT TAXI variable is used to animate the switch. I would like to use an XML L: variable instead, is this possible? Do you think there is a way of modifying the mdl file to do this?
Or can I "decompile" the MDL to modify it and re-generate it? (I don't think this is possible but I may be wrong here...)
Thanks for any help,
Eric


