[
EDITED]
Thanks, Dick; AFAIK, I have successfully located and de-compiled those examples via the latest version of Patrick Germain's
Airport2Project utility.
https://www.fsdeveloper.com/forum/t...s-a-small-app-to-help-you-draft.450344/unread
Since I see no occurrence of the word "
Polygon" or "
Poly" in
Airport2Project [ICAO]_Scene.XML code, are these now all implemented as "
Aprons" ?
Or has
Airport2Project also failed to correctly interpret the XML code to be output, thus confusing ADE when it opens such a
[ICAO]_Scene.XML ?
FYI: ADE chokes on the new XML generated by Airport2Project for the example airports above >
UPDATE:
Based on info in these posts from the Airport2Project thread, I am thus far
unable to utilize that utility to derive the new SU9-type "
Polygon" code:
https://www.fsdeveloper.com/forum/t...mall-app-to-help-you-draft.450344/post-901793
https://www.fsdeveloper.com/forum/t...mall-app-to-help-you-draft.450344/post-901803
https://www.fsdeveloper.com/forum/t...mall-app-to-help-you-draft.450344/post-901915
Hi all. Changes for SU9 can be posted here.
For scenery:
The new vector placement tool is broken. It will be fixed for SU10. Don't use it.
IIRC, legacy FS versions were able to place 3D objects such as Airport Boundary fences and lines of library objects via BGLComp XML code, provided the coding was generated correctly using ex: a 3rd party utility such as ADE, SBuilderX, IS3 etc..
Legacy CVX vector code compiled by FSX / P3D SDK SHP2VEC was also able to auto-place default and/or custom "Meta-Objects" consisting of 3D models attached to vector objects at assigned intervals (pre-defined in Terrain.Cfg) as a type of 'Vector Autogen'.
IIUC, apparently you refer to how MSFS Airport-related XML code has now inherited some vector placement features for "Meta-Objects" that are not specifically Terrain object-related, thus
you refer to the object type cited in this MSFS SDK Doc ?
docs.flightsimulator.com
Polygons are now saved as XML code, and can be found right in the airport xml code. Polygons can also be used without airport code. They can no longer be seen in the TMFViewer.
IIUC, when you use the term "
Polygon" in the context of this thread (thus far), you refer to textured / painted ground markings and/or Ground Polygons (aka "G-Polys"), and not 'Terrain' vector objects such as Flat / Level and/or Sloped Airport
Flattens (Airport Boundary / Background vector type) ...as previously implemented in FS legacy versions via Terrain.Cfg ?
I shall 'transplant' my prior comments and inquiry regarding "Terrain" vectors previously posted in this thread ...into a separate (and future) thread.
However, IIUC, technically we can see SU9 MSFS SDK may be intent on changing future methods for how "Terrain" type vector objects are implemented.
Furthermore, one might wonder if
Rectangle Grids configured within SDK
Terra-Forming Profile mode may replace other local terrain mesh tile methods.
https://docs.flightsimulator.com/ht...r/Objects/Rectangle_Objects.htm?rhhlterm=Grid
https://docs.flightsimulator.com/ht.../Scenery_Object_Definitions.htm?rhhlterm=Grid
Yet for many airports, as of SU9,
Polygon-based "Terrain" flattens (aka legacy 'CVX vector Airport Boundary / Background') objects are
still present inside CVX*.BGLs alongside the APX*.BGLs, and are able to be viewed in TMFViewer, as well as de-compiled by Patrick Germain's CvxExtractor:
[
MSFS-2020_Packages path ]\Official\OneStore\fs-base-genericairports\scenery\[
Area # ]\
CVX*.bgl
I believe we may benefit from a new
output type in CvxExtractor that internally converts CVX vector code to the new MSFS SU9 XML "Polygon" code.
But I also believe many of us would still want to retain the ESRI Shape
*.SHP output option in CvxExtractor for use with other
non-SDK GIS applications.
Personally, I plan to continue use of Global Mapper and Sketchup for certain "Terrain" development activities, and would welcome the ability to import that GIS source data via the ESRI Shape
*.SHP file format ...into MSFS DevMode (and ADE).
Perhaps we may also benefit from having an ability within CvxExtractor to de-compile ESRI Shape
*.SHP files output by other
non-SDK GIS applications, then internally convert that vector code into MSFS' SU9 XML "Polygon" code for DevMode / ADE use ?
UPDATE: (
July 2022)...
FYI: There is still a way via MSFS SDK DevMode GUI, to save ESRI SHP files of ones vector data for Polygons, without all such object code ending up saved within the "airport" AFD XML file used for a project:
https://www.fsdeveloper.com/forum/threads/project-saving.454364/post-903037
[
END_EDIT]
PS: I see we are still at MSFS SDK 0_18_0_0 after this SU9 Update.
GaryGB