I just darkened the image slightly.
Hi Ed:
IIUC, you resolved your issue via the suggestion in the SOH thread on this topic:
http://www.sim-outhouse.com/sohforums/showthread.php?82623-An-SbuilderX-INF-Question
BTW: The above method you used was also suggested by Luis Feliz-Tirado in this thread:
http://www.ptsim.com/forum/viewtopic.php?p=7495
...as an additional protocol to those discussed in his Tutorial "
Make photo-real ground textures in Flight Simulator X"
FYI: In effect, setting the *.INF file NullValue parameter to numeric values of less than 255,255,255 is comparable to "darkening" a raster image so that it contains no pure "
White" color 'areas' when rendered on screen in a graphics editor, except that the specified color is not included in the final aerial image output by FS SDK Resample.
255,255,255 = pure white 'color'
128,128,128 = mid-point in the gray scale of a 8-bit "color" RGB palette
0,0,0 = pure black 'color'
AFAIK, this method to deal with "missing color values in source data" is to be distinguished from using a Blend Mask as a sort of stand-alone "Alpha Channel" file with
negative color values to specify the extent of
transparency between one's aerial imagery superimposed onto the underlying default or 3rd party add-on land class textures (
ex: FSX default land class or OrbX FTX Global land class), where:
255,255,255 = pure white 'color' (allows no transparency)
128,128,128 = mid-point in the gray scale of a 8-bit "color" RGB palette (allows variable transparency)
0,0,0 = pure black 'color' (allows full transparency)
http://www.fsdeveloper.com/forum/showthread.php?t=75338
Interestingly, this "Alpha" transparency control mechanism works in a somewhat similar manner when 3D modeling:
http://www.fsdeveloper.com/forum/showthread.php?t=14394
Regarding the "
Red" (
...missing data ?) area associated with use of a "
NullValue" *.INF file parameter to correct for certain colors in the aerial imagery source files, a review of that topic (and related considerations
when "masking") ...can also be found via a link here:
http://www.fsdeveloper.com/forum/showpost.php?p=637481&postcount=2
...subject to the initial CAVEAT:
"
Null Values and Blend Masks do not go together very well. If you are using a Blend Mask, do not use a Null Value in your source image. Let the Blend Mask handle the transparency"
PS: Indeed, as Jim states above, one needs to remove the *.INF file SBuilder generates for a given data set of background map aerial imagery tiles from the [SBuilderX install path]\Tools\Work\ sub-folder during
each session if one wishes to save it as a work set.
IIRC, this is because SBuilder uses the same "
Photo01.inf" file name
each time a new background map aerial imagery tile work set is compiled.
http://www.fsdeveloper.com/forum/showthread.php?t=424552
Jim also makes another very important point about working with NullValue (literally) at the other end of the (color / gray-scale) spectrum from the parameter values addressed above ...in this interesting thread on avoiding "
Black" spots in ones aerial imagery source data to prevent "pop-through" of underlying default / 3rd party land class: <
thanks again, Jim ! >
http://www.fsdeveloper.com/forum/showthread.php?t=425290
Hope this helps !
GaryGB