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Changing the light intensity and/or visibility range of an effect

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sweden
After reading through the SDK help about the effects, I still could not find an answer to the title question.
Can the light intensity and/or the visibility range of an effect be changed somehow?
I try to place the simple fx_strobeh effect on an antenna, but even this stronger strobe effect is barely visible. The real antenna strobe close to my city is super bright, can be seen from 20 km.

Can the same effect replicated in fsx / p3d?
 
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Hm, it seems that nobody has an answer. There are times when I envy X-plane users, the night lighting and light effects in general are way ahead of FSX / P3D.
It actually feels ridiculous that even the strongest light effect is so weak like a candlelight. There is no way of producing a light which is visible from a bigger (10+ km) distance.
 
Sure it is. You just do not know how to :).
Depending on the effect you can:
- add another emitter (+ particle and particle attribute) or even three of four;
- increase the size of the particle (X,Y,Z scale);
- change the color transparency to make it less transparent;
- edit the texture used, to make it brighter or even reverse the mipmapping of the texture and/or finally:
- edit the effects .cfg.

Cheers,
 
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