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Hi folks, I am converting my LDR Mallard from FSX to P3D v4+ standards with PBR textures and I've come across an issue I've not seen with other aircraft I've converted. For some reason anything that has a 'chrome' material is coming in super shiny and with a glass-like surface. I'm not sure if the material recipe changed between FSX and P3D or maybe it's the alpha on the texture sheet that is the issue. Here are a couple of shots for reference:
The slightly domed knobs on the levers look like ball bearings......
The switch toggles look very glassy but I can live with that......
The real issue is with the window winding handles that are coming in like silvered glass and all detail is lost in the shine.....
Anyone have any ideas whether it is the 'recipe' that changed or the alpha channel behaviour?
I will play with the alpha and diffuse later to see if I can make any improvements.
For reference, I just checked the model again in MCX and the 'chrome' parts are still set to FSX standards and have not had the PBR option applied to them. Maybe I need to make them PBR and create the 'metallic texture' to go with that.
Any assistance would be appreciated.
The slightly domed knobs on the levers look like ball bearings......
The switch toggles look very glassy but I can live with that......
The real issue is with the window winding handles that are coming in like silvered glass and all detail is lost in the shine.....
Anyone have any ideas whether it is the 'recipe' that changed or the alpha channel behaviour?
I will play with the alpha and diffuse later to see if I can make any improvements.
For reference, I just checked the model again in MCX and the 'chrome' parts are still set to FSX standards and have not had the PBR option applied to them. Maybe I need to make them PBR and create the 'metallic texture' to go with that.
Any assistance would be appreciated.
