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Well, since I'm unable to actually fly right now because I'm using my Stone Age laptop, I decided to make a run at an old nemesis: a futuristic airport. This one incorporates some designs from older ideas I've had before, and will hopefully be one I actually upload at some point!
I started by finding a nice little couple of islands NW of SNXW in Brazil. The main criteria were that I needed at least one island, in a protected water body accessible to the sea (bay, sound, gulf, etc) and it had to be on the equator. That last bit is a surprise for when (and if) I actually start releasing stuff.


This view shows you the main terminal with the runways represented by black outlines in the middleground. Excuse the colors, I just haven't gotten to texturing yet.
The pink building in the foreground is a port for ships, which is still in the works. Much to do on that part.

You can see the main terminal here, with the seaport directly behind it. I'm fairly proud of this, but it isn't completely original. It's inspired by the cover art of January 2010's Popular Science. There will be much work done to this as well. I can't decide whether to pop holes in the mesh and give it windows. The scene is already pretty poly-heavy, although I guess that could be solved by simply putting pieces in different scenes. Like I said, still working.

This is one of my favorite parts, and something I hope I can get to work. It's supposed to be two Ares I Assembly Sheds, which I made up out of nowhere. Hopefully they will eventually open (the pink doors open like vertical blinds) and two crawlers will come out with Ares I rockets and come down the red road and . . .

. . . head to the twin gantries across the bridge on the other island. These, too are completely fictional, and serve no other purpose than to look cool. The mission control center, which is the little pink (drat!) building to the right, is based on the one at Cape Canaveral.

The gantries have all sorts of moving parts, including clamps and walkways that will swing into and out of position.


There are also 3 gantry cranes on the main island that are there to unload cargo ships and build things in their vast construction bays, which will be burrowed out via the Terrain SDK. The cranes themselves will be mobile and very animated, even picking up cargo containers and depositing them in different places. At least, hopefully they will . . .
Just thought I would share this with ya'll, since I've been working on it for the past week or so. If you have suggestions, please feel free to critique or give me some helpful pointers!
I started by finding a nice little couple of islands NW of SNXW in Brazil. The main criteria were that I needed at least one island, in a protected water body accessible to the sea (bay, sound, gulf, etc) and it had to be on the equator. That last bit is a surprise for when (and if) I actually start releasing stuff.


This view shows you the main terminal with the runways represented by black outlines in the middleground. Excuse the colors, I just haven't gotten to texturing yet.

You can see the main terminal here, with the seaport directly behind it. I'm fairly proud of this, but it isn't completely original. It's inspired by the cover art of January 2010's Popular Science. There will be much work done to this as well. I can't decide whether to pop holes in the mesh and give it windows. The scene is already pretty poly-heavy, although I guess that could be solved by simply putting pieces in different scenes. Like I said, still working.

This is one of my favorite parts, and something I hope I can get to work. It's supposed to be two Ares I Assembly Sheds, which I made up out of nowhere. Hopefully they will eventually open (the pink doors open like vertical blinds) and two crawlers will come out with Ares I rockets and come down the red road and . . .

. . . head to the twin gantries across the bridge on the other island. These, too are completely fictional, and serve no other purpose than to look cool. The mission control center, which is the little pink (drat!) building to the right, is based on the one at Cape Canaveral.

The gantries have all sorts of moving parts, including clamps and walkways that will swing into and out of position.


There are also 3 gantry cranes on the main island that are there to unload cargo ships and build things in their vast construction bays, which will be burrowed out via the Terrain SDK. The cranes themselves will be mobile and very animated, even picking up cargo containers and depositing them in different places. At least, hopefully they will . . .
Just thought I would share this with ya'll, since I've been working on it for the past week or so. If you have suggestions, please feel free to critique or give me some helpful pointers!






