• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Coastal cities

Hi guys, I'm new to the forum and I'm also new in terms of scenery design with FSX KML. I know that there are tutorials available for FSX KML, but I would appreciate some tips in terms of creating coastal cities, such as large coastal cities with different beaches, landclasses as well as islands, shallow water and coral reefs offshore. For example, some tips about the general methods of exclusion polygons would be appreciated. Also, when I create a polygon in Google Earth, do I put the tag in the title or description box? Also, is scenery created with FSX KML compatible with FTX Global? Any help would be appreciated.
 
Hi,

For my Halong Bay scenery I ordered my polygons like this (in Google Earth) :
Exclude roads
Beaches
"Local" landclass (cities, cropland, shrubs etc.)
"Global" landclass (exclude shorelines, forest)
Lakes (on islands)
Ocean
Islands
Exclude water

The tag goes in description.

I dont well know FSX Global but I think it is compatible because it's just replacement textures.
 
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