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Cockpit Bitmap Tutorial For Dummies

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us-georgia
I have been through the Wiki, google, here, there, trying to find a step by step tutorial on making my own cockpit bitmap(s).

I am probably using the wrong search terms and it is probably here in front of my face, but could someone point me in the right direction.

I have speant a while searching to no avail. I just want to make a simple 2d jet cockpit bitmap. I have gimp, DXT, and FSPS.

Thanks.
 
Since by definition each panel is unique, how could there be any meaningful "tutorial?"

All that you need to know is that the size of the bitmap you create has to be a specific size in pixels in order to display in FS.

For old-fashined 4:3 ratio monitors use a size of 1280x960.

For the newer 16:10 (widescreen) monitors use a size of 1680x1050.

What and how you draw on that canvas is up to you! The top area (above the eyebrow or glareshield) MUST be filled with pure black (0,0,0) so folks can "see out the window!" :)
 
Well that would explain it oh guru of backlight. Lol. So what I need are tips and tricks for
bitmaps. Just that little point solved two problems! The outside view and how its done, as well as the screen sizes. The main questions I had been looking for.
Thanks ng!! :D
 
Hi,

just google for : TutGG_P1.pdf, TutGG_P2.pdf, TutGG_P3.pdf, and TutGG_P4.pdf. Excellent tutorials for gauges/panel graphical design.

Dietmar
 
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