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Hello all (long time reader, first time poster),
I've been experimenting recently with the camera configuration options afforded by Prepar3D for a VC I'm developing, and there are just a few questions left where some input would be useful (I know this question isn't entirely gauge focused, but this forum would seem the best fit, given it comes out of cockpit development).
1) Camera PBH limits - is there a way, within the confines of the .cfg, to restrict the available degrees of freedom of camera movement around a single origin point? Say, in the case of a cockpit view, when I pan with the mouse, I can only go 90* L/R, rather than the 180* that is the default absolute.
2) Camera Track - Is there any way, again using the native .cfg parameters, of having a camera, once panned, track a specific position in space (say, an arbitrary point on the ground), so as to simulate a tracking sensor view? I know there are ways of getting the camera to ignore PBH shifts caused by the user aircraft, but nothing about following a specific, arbitrary track (or is a gauge driven solution a necessity here?)
3) Camera Linking - If I understand the SDK correctly, there is a parameter to link two camera views together, so that movement in one shifts the other. Whenever I do this, however, selecting one or the other linked view simply causes the view in Prepar3D (3.4) to freeze entirely. Anyone had any luck with this?
Many thanks!
I've been experimenting recently with the camera configuration options afforded by Prepar3D for a VC I'm developing, and there are just a few questions left where some input would be useful (I know this question isn't entirely gauge focused, but this forum would seem the best fit, given it comes out of cockpit development).
1) Camera PBH limits - is there a way, within the confines of the .cfg, to restrict the available degrees of freedom of camera movement around a single origin point? Say, in the case of a cockpit view, when I pan with the mouse, I can only go 90* L/R, rather than the 180* that is the default absolute.
2) Camera Track - Is there any way, again using the native .cfg parameters, of having a camera, once panned, track a specific position in space (say, an arbitrary point on the ground), so as to simulate a tracking sensor view? I know there are ways of getting the camera to ignore PBH shifts caused by the user aircraft, but nothing about following a specific, arbitrary track (or is a gauge driven solution a necessity here?)
3) Camera Linking - If I understand the SDK correctly, there is a parameter to link two camera views together, so that movement in one shifts the other. Whenever I do this, however, selecting one or the other linked view simply causes the view in Prepar3D (3.4) to freeze entirely. Anyone had any luck with this?
Many thanks!
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