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Cockpit texturing...

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us-indiana
Still have to find (or make)some of the images for the gauges and other small details, but it's basically there. The gauges are just dummy images right now, since I have now earthly idea how to make a panel.

As always, any suggestions for improvement are welcome...

If I want to do that thing where the gauges move from the exterior model, is there something I should do now to facilitate that?

Kevin

tamscockpit2.jpg


tamscockpit4.jpg


tamscockpit.jpg


tamscockpit3.jpg
 
Finish your interior model first. When you are happy with the results, then you can copy/paste the parts to your exterior model... :coffee:
 
Hey Ryan/Kevin,



If I might humbly suggest using some shading and highlighting on the wood panels, it makes one nice little bit of realistic touch.

In area's where sunlight is low (like by your feet, it should be very dark. In area's that are hit hardest/easiest by light (directly) those would be light colored and sometimes have white edges. In crevises, the area gets darker as you get close to the edge in the nook.

But.. If you have Max, you can texture bake the shading in there, which is more exact then trying to do them with Airbrush on your textures in Photoshop...



Bill
 
But.. If you have Max, you can texture bake the shading in there, which is more exact then trying to do them with Airbrush on your textures in Photoshop...

Hi Bill,

can you please tell us how that works?

Vitus
 
I just caught that. I didn't paint that. That was a Maple texture I tried and later rejected in favor of another. I think it's fairly obvious as to why... :)
 
:eek: This is an awesome tutorial, I didn't even know that this is possible! Thanks for that!

Vitus
 
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