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You are right, I only used 3DS-format and imported itin GMax. For me, that is the best way because I always want to check the models before I integrate them in my sceneries. Didn´t check the MDL-exporter yet, sorry.Hi Jorg,
That is good to hear. You exported as 3DS and put them in FSX via GMax? Did you also try the direct export to MDL from ModelConverterX?
It would be sufficient to display a message, that the texture has not the right size for the fist step so one gets noticed about the problem.It is a good idea to add information while exporting when textures are not the right size or format. I'll add that to the wishlist.

By the way,Arno, could you tell me who you are working for, because you are the first one on a business trip that has some free time around 4PM?
the dimensions are completely off as well in your MCX.





I was wondering, in sketchup 7.1 when you export collada, there are some options available:
Export Two-sided faces
Export Edges (default checked)
Triangulate All Faces (default checked)
Export only Selection Set
Export Hidden Geometry (default checked)
Preserve Component Hierarchies (default checked)
Export Texture Maps (default checked)
Use "Color By Layer" Materials