Hi all.
I am trying to copy same object without increasing the number of vertices. For this reason, I am using collection instances in blender.
After exporting the model with io_scene_gltf2_msfs_2024 found in msfs2024 sdk folder, exported model looks fine. I opened it in MCX and 3Dsmax and all objects appearing as in the blender file. The problem is, when compiling the project in the msfs2024, I am getting a lot of errors like:
GLTFValidator | Found in C:\Users\...\model\A320_Cabin_320.gltf - nodes[517] and nodes[1243]=('HEADREST.028') share the same 'HEADREST.028' unique_id.
I think it is because of using collection instances method to duplicate specific model.
If I remove all collection instances, the model compiles without the errors.
How can I solve this?
Thanks
I am trying to copy same object without increasing the number of vertices. For this reason, I am using collection instances in blender.
After exporting the model with io_scene_gltf2_msfs_2024 found in msfs2024 sdk folder, exported model looks fine. I opened it in MCX and 3Dsmax and all objects appearing as in the blender file. The problem is, when compiling the project in the msfs2024, I am getting a lot of errors like:
GLTFValidator | Found in C:\Users\...\model\A320_Cabin_320.gltf - nodes[517] and nodes[1243]=('HEADREST.028') share the same 'HEADREST.028' unique_id.
I think it is because of using collection instances method to duplicate specific model.
If I remove all collection instances, the model compiles without the errors.
How can I solve this?
Thanks
