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For performance reasons you should - if it can be avoided - not tag the material. To simplify the collision query, pull an Asobo Collider Box over the 3-D model:Set flags "collision material" and "road material" in the "MSFS Material Params"
Hi Christian, könntest Du mich mal in Discord kontaktieren Guido #4520.For performance reasons you should - if it can be avoided - not tag the material. To simplify the collision query, pull an Asobo Collider Box over the 3-D model:
View attachment 73740

I would have to take a look first. I haven't logged in to Discord for a long time. But maybe we can clarify that here too?Hi Christian, könntest Du mich mal in Discord kontaktieren Guido #4520.
Without road material marked in blender in addition to collision marked as well, my helipads won't work as start and landing facility. So at least in blender, both have to be set. But any ideas on that are welcome as well....and don't use Road Material
otherwise the cars go over it
a transparent box with Collision is sufficient![]()



these are some issues that I have also encounteredI have made some things collidable, but it was only at certain speeds, mainly slow ones, and sometimes it didn't work for the same model the next time I tried it.

Having done a little scenery development in MSFS thus far, I am avidly following the "collision material" discussion. I do not use Blender, but I have created starts and of course, runways.Without road material marked in blender in addition to collision marked as well, my helipads won't work as start and landing facility. So at least in blender, both have to be set. But any ideas on that are welcome as well.
That all sounds reasonable but as soon as you want the helipad on top of a building, it needs to have some properties to make the heli land on it and specially start from it.Having done a little scenery development in MSFS thus far, I am avidly following the "collision material" discussion. I do not use Blender, but I have created starts and of course, runways.
I have done this without using any "road material," but considering helicopter support is yet to be implemented in MSFS, how do you even define a helipad? Is it the short square runway you've placed on top of a building shaped hill, that has an ICAO for you to direct your powered glider to with the rotating blades animation, or something completely different?


I seem to remember mikea.at was planning on forking blender2msfs to get this working properly. I don't know if it does work fine in 3ds Max.
My previous experiments with collision areas were all super simple, just plain boxes. They never worked properly and since the plugin hasn't changed since then I assume they still don't.