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Hey all,
I cannot seem to get some (alot) of Co-Located Vertices to leave town.
I have tried everything.
I am using the Gmax FS2004 SDK.
I select all, set distance to 0.00 and click Weld, and sometimes, it shows nothing in range to be welded. I can up the distance to 0.01, and sometimes a tad higher, and still no co-located Vertices. Yet when I run the model in MakeMDL.exe, the program crashes from co-located Vertices.
Is there a way to;
A. Can I somehow force weld the Vertices?
B. Is there a Max/Gmax Script that will 'show' all co-located Vertices?
I wonder what is causing this. I wonder if its double sided polygons? I dont think so though, as this was happening mildly in my previous model, which I created here in Gmax.
Any idea's?
I did have this happening on some Poser people models, low-poly Type 4 people mesh. I ended up selecting Smooth, and applied a new texture to them and they finally compiled... This isnt doing that though for some reason.
So far, I have tried;
* Convert to Editable Poly, select all Vertices, Weld Distance=0.001, weld (as many times as possible)
* Convert to Editable Mesh, select all Vertices, Weld Distance=0.001, weld (as many times as possible)
* Applied one material, plain 'material' with no texture (for now)
* Applied 'Smooth' with '1' group selected (all) for 'total max smoothness'
* Rewelded all vertices in EP mode.
* Rewelded all vertices in EM mode.
Still no go....
arrgh...
I cannot seem to get some (alot) of Co-Located Vertices to leave town.
I have tried everything.
I am using the Gmax FS2004 SDK.
I select all, set distance to 0.00 and click Weld, and sometimes, it shows nothing in range to be welded. I can up the distance to 0.01, and sometimes a tad higher, and still no co-located Vertices. Yet when I run the model in MakeMDL.exe, the program crashes from co-located Vertices.
Is there a way to;
A. Can I somehow force weld the Vertices?
B. Is there a Max/Gmax Script that will 'show' all co-located Vertices?
I wonder what is causing this. I wonder if its double sided polygons? I dont think so though, as this was happening mildly in my previous model, which I created here in Gmax.
Any idea's?
I did have this happening on some Poser people models, low-poly Type 4 people mesh. I ended up selecting Smooth, and applied a new texture to them and they finally compiled... This isnt doing that though for some reason.
So far, I have tried;
* Convert to Editable Poly, select all Vertices, Weld Distance=0.001, weld (as many times as possible)
* Convert to Editable Mesh, select all Vertices, Weld Distance=0.001, weld (as many times as possible)
* Applied one material, plain 'material' with no texture (for now)
* Applied 'Smooth' with '1' group selected (all) for 'total max smoothness'
* Rewelded all vertices in EP mode.
* Rewelded all vertices in EM mode.
Still no go....
arrgh...
