- Messages
- 222
- Country

After years of flying in and out of the default version of KCOS in the simulator and hating the way it looked, I decided the time has come for me to dust off the SDK and see what I could do to bring it up to snuff. After a few days, things are coming along (albeit slowly).
Some very early work in-sim:
Getting close to the look I want for the 35R. Just need to add the rest of the markings.
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A look at one of the few spots on the airport grounds where all the different kind of edge pavement can be seen together. Taxiway center lines have materials applied but have yet to be mapped. Still not satisfied with the two asphalt textures yet either.
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The runway looks pretty decent at night as well. The little details really pop out when lit by the landing lights.
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One more shot, same location as above.
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In order to take advantage of the latest tech/features, I've decided to make this native to P3D v2, though because I'm converting it with an old version of ModelConverterX it may or may not work in FSX, but I won't be testing it for that as I no longer have FSX on my system. Hopefully I'll have more to share tomorrow. Let me know what you think!
Some very early work in-sim:
Getting close to the look I want for the 35R. Just need to add the rest of the markings.
----------------------------------------------------------------------------------------------------
A look at one of the few spots on the airport grounds where all the different kind of edge pavement can be seen together. Taxiway center lines have materials applied but have yet to be mapped. Still not satisfied with the two asphalt textures yet either.
---------------------------------------------------------------------------------------------------
The runway looks pretty decent at night as well. The little details really pop out when lit by the landing lights.
----------------------------------------------------------------------------------------------------
One more shot, same location as above.
---------------------------------------------------------------------------------------------------
In order to take advantage of the latest tech/features, I've decided to make this native to P3D v2, though because I'm converting it with an old version of ModelConverterX it may or may not work in FSX, but I won't be testing it for that as I no longer have FSX on my system. Hopefully I'll have more to share tomorrow. Let me know what you think!


