Hallo effect developers 
I am struggling with a colorcode problem in the color section of the effect files
Color Start=12, 12, 12, 255
Color End=35, 35, 35, 0
i wanna get rid of the white in the test smoke effect and i would like to change white to gray
(see picture which i took in the game P3Dv3)
Color Start=12, 12, 12, 2
Color End=35, 35, 35, 2 was a litle bit better but still not perfect
What does the fourth last number in the row changes ???
the default texture in use is the
Texture=fx_fireAdd.bmp
i tried several color codes and could not find the right one
can somebody help me
see provided info
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_fireAdd.bmp
Bounce=0.00
Color Start=12, 12, 12, 255
Color End=35, 35, 35, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
I am struggling with a colorcode problem in the color section of the effect files
Color Start=12, 12, 12, 255
Color End=35, 35, 35, 0
i wanna get rid of the white in the test smoke effect and i would like to change white to gray
(see picture which i took in the game P3Dv3)
Color Start=12, 12, 12, 2
Color End=35, 35, 35, 2 was a litle bit better but still not perfect
What does the fourth last number in the row changes ???
the default texture in use is the
Texture=fx_fireAdd.bmp
i tried several color codes and could not find the right one
can somebody help me
see provided info
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_fireAdd.bmp
Bounce=0.00
Color Start=12, 12, 12, 255
Color End=35, 35, 35, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
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