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Compiler Error - Did not find start point

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unitedkingdom
Compiler Error - Did not find start point - Resolved

Hi Russell and guys,

Been working on a couple of things recently and all was going well. Tonight I added a lot of taxiways, Vehicle, Path, Parking. I now get the following compiler error, but as there are so many items at the airport now, I can't identify what its talking about. Could someone explain what this error means please, then I can try and work out where the offending object is.

INTERNAL COMPILER ERROR: #C2588: Did not find start point #0 needed for Taxi Path #26 at airport EGAA.

Thanks guys.
 
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It looks like it is looking for a non-existant taxi node. Have you run the clean up options? If not I'd suggest doing that (Compile -> Clean All). Once that is done if you still get the error, then you can try looking for the taxiway point #0 to see if anything comes up (Edit -> Find Taxiway Point).

Hope that helps.

-Russell
 
Hi Russell,

I'd already run the cleanup utility, but I found a few start points in the xml file with start="0" and deleted them add good now, thanks.
 
Im having the same problems-

Ive got a very complicated airport with these problems but it just happened to a tiny one im woking on- It seems to have happened after changing a normal parking spot to a fuel parking spot in this case (Im not sure what what caused it in the larger airport but it would keep on drawing my taxiways back to a node on the other side of the apron for some reason)

On the smaller airport I get:
INTERNAL COMPILER ERROR: #C2589: Did not find end Parking Spot #0 needed for Taxi path #1 at airport NZKF.

Presumably because I changed it to a fuel parking spot and it didnt update the other tags?

How can I edit this out manually? Im not sure how the taxi paths and parking spaces 'know' about each other- The parking space references a taxiway node via its ID but if that space is removed, why does the taxi node care?

The taxi way has these data:
<TaxiwayPath
type="TAXI"
start="1"
end="12"
width="5.0M"
weightLimit="10000"
surface="GRASS"
drawSurface="TRUE"
drawDetail="TRUE"
centerLine="FALSE"
centerLineLighted="FALSE"
leftEdge="NONE"
leftEdgeLighted="FALSE"
rightEdge="NONE"
rightEdgeLighted="FALSE"
name="0"/>


and the taxi path node:


<TaxiwayPoint
index="1"
type="NORMAL"
lat="-36.40578"
lon="174.588064"/>

...it doesnt mention anything about a parking point?

When I try to delete the taxiway mentioned it merely seems to shift the problem up the ID list to the next one....now im getting:
INTERNAL COMPILER ERROR: #C2589: Did not find end Parking Spot #0 needed for Taxi path #3 at airport NZKF.

Taxi point #3 doesnt exist.

Further more (and something I also noticed in my other airport) the Taxi node IDs dont start at 0 anymore- In this case the go 2, 5, 7,8,9,10 etc etc
In the bigger airport I think the first 11 or so were missing.
 
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This is an interesting issue. It could be complex, or simple, depending on what is causing it. :) I will have to do some research and get back to you on this.

As for the numbering of the taxiway nodes (ie 2,4,5,6,7 or whatever they are) if you deleted node 1, then it would start at 2, or whatever the next one is. As far as I know bglcomp doesn't need the numbers to be consecutive, as it creates its own numbers during the compile.

-Russell
 
Ok that would be good :)

Some possible avenues to look down:
1) Use of the delete key on keyboard as opposed to the button in the GUI might be causing issues?
2)changing of taxi path types and parking types might be causing issues

But yeah, make some taxiways and parking and then change them- I think the problem might become apparent to you
 
error solved

Dear all,

I got the following errors and plenty of them while creating the Beirut Airport:


INTERNAL COMPILER ERROR: #C2588: Did not find start point #0 needed for Taxi Path #129 at airport OLBA.
INTERNAL COMPILER ERROR: #C2589: Did not find end Parking Spot #0 needed for Taxi path #162 at airport


to solve it, I created a taxi node and noted its number and saved the xml. Then edited the xml manually using notepad, replacing the index number of the point by "0". saved the file, opened the xml using FSX planner and found funny taxiways attached to it. Deleted the taxiways and the point using the delete feature within FSX planner and not by using the delete key.

after that did the same but with a parking point, and it all compiled good.


Best Regards,

Jad
LEBOR
 
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I have same problem..

INTERNAL COMPILER ERROR: #C2589: Did not find end Parking Spot #113 needed for Taxi path #25 at airport LGEL.
INTERNAL COMPILER ERROR: #C2589: Did not find end Parking Spot #112 needed for Taxi path #26 at airport LGEL.
INTERNAL COMPILER ERROR: #C2589: Did not find end Parking Spot #109 needed for Taxi path #29 at airport LGEL.

there are about 20 of these lines in total,..I have checked all taxi points,deleted and remade all the parking spots and still no joy ..:confused:
 
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I have same problem..

INTERNAL COMPILER ERROR: #C2589: Did not find end Parking Spot #113 needed for Taxi path #25 at airport LGEL.
INTERNAL COMPILER ERROR: #C2589: Did not find end Parking Spot #112 needed for Taxi path #26 at airport LGEL.
INTERNAL COMPILER ERROR: #C2589: Did not find end Parking Spot #109 needed for Taxi path #29 at airport LGEL.

there are about 20 of these lines in total,..I have checked all taxi points,deleted and remade all the parking spots and still no joy ..:confused:

It looks like there are several taxiways which are designated as 'parking' type taxiways which don't actually connect to a parking location. I would suggest looking at all of the taxiways which are designated as type 'parking' to make sure that they should not be a different type, such as simply 'taxi' type.

-Russell
 
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