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FSXA Compiling the First Model in FSX

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unitedstates
Okay --

Here goes:

I have FINALLY set up the FSX Gamepacks properly.

The only thng is, I just want to make sure that this is done correctly. I have the FSTools Menue FINALLY showing in Gmax (Yay! :D) Now the submenu on FSTools is

AttachPointTool
LODNameTool
AnimationManager
FSCloudTool

That's all I have there...is that right? Can someone start me in the right direction on setting this up to compile? Taking a much needed flying break. Will be back later to check.

Thanks all! :)
 
Hey John,

Here is a typical export for me.

* Select objects to export
* Click File, Export Selected
* Select Model over two choices; clouds and models
* Export to location of choice
* Usually a warning pops up; 'Some materials look like FS9 materials. Do you wish to export these materials as FSX materials?' Hit yes. Another pops up with a few options. Just make sure you click on 'Export Animations'. For some reason, Aces left that 'off' (unchecked) so check that as 'on'.

About 3 seconds go by, and DING! Done... If things go horribly bad, there are small but seemingly loud 'dings' and crash statements. Just go through the usual system of finding out why and what went wrong, keep exporting until it exports nicely.

But, usually its a very fast, quick thing. Export Selected, export animations, done...

To speed things up, you can program your destination (such as Desktop) to send Exports, and leave the MDL file there. This way, when you need a name for the export (during the 'Export Selected' ), clicking on the prenamed, pre-existing MDL file on your desktop will quickly name your export and save you a few seconds of typing.


Bill
 
Before you complete Bill's steps above you'll need to use the LODName Tool ONCE to assign a GUID and "Friendly" Name to your file.

For scenery this is the FIRST thing I do - before modelling anything.

GUID/Name and SAVE Gmax file.

For aircraft .. probably less critical.

(LOL: Exporting mdl files to the desktop .. you aircraft designers are so messy!)
 
Thanks for the detailed explanation again guys. Will definitely try it now and see what happens. Needed a much needed flying break, and flew along the coast of Maine with Sim Savvy's scenery, which was AWESOME.....

Can't wait to see the Angels in FSX. Thank you! :) :cool:

One thing I like about the networked PCs -- have this up on one, so I can see the instructions, and have the other one doing the compiling. Can't wait. I'll post shots in the show room later when I DO get it working (with trouble I had so far....;))
 
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