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Complex Sounds...

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184
Country
germany
Hi!

I want to create an 1930era plane, esspecially the Hughes H-1B flyer,
perhaps later also the A model, with short wings for multiplayer air racing.

When you sit in the H-1B on your park position or in high AOA your have
bad view for the lower forward sector.

Howard and his folks at Santa Ana constructed a multi-movable Canopy
which I also want to build.

If you open the canopy in free flight you now how loud and noise it can
get.

In my model I want to recreate this fact and I want to no, if there can
be a complex triggered sound management like this in a FSX Model.

When I remember my personal flying and that the joy comes ONLY from
the sensual input and what my brain makes with it, I want to really
extremly point my fingers on that.

For example I would also like to give the vibrations of the 750/1000 HP
Engine in the force feedback stick. This should be possible or?

If a simulation is really a simulation, than we should not miss a single
experience while flying.

If its not a too large technical problem to solve.

But was this only a hundred years ago not also flying? :0)

Greetings
 
Brother23,

As a FS sound developer by day I think I know what you are trying to achieve.
However it isn't simple at all generally due to the complex way that FSX processes even the simplest of sounds.

At the moment I am developing an application that can be configured per aircraft to allow a wider range of sound triggers, hopefully pretty much anything.

However through the sound.cfg you are very limited as to what you can do, only a few tricks exist to get more from it and they aint enough!

Alex
 
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