• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Concept aircraft

Messages
2
I'm a concept designer who's played FS for many years and would like to design several semi-futuristic aircraft in my spare time.

Is there anybody here in the market of constructing the plane and cockpit from the given files and exporting to a working mdl file.

Also, in terms of flight dynamics.
What kind of time-frame is needed to assure the plane is even flyable?



...
http://www.project1media.com
 
When you say "given files" are you talking about the basic plans/sketches?

Typcially, you'd provide a good set of top/side/front/back scaled drawings, and possibly, for a concept, 3/4 views or detail sketches, then the desired specifications and "special" items.

There are a number of modellers that are attracted by innovative concept aircraft, so maybe if you provide a "teaser" of a concept, someone might be contacting you.
 
I'd take care of all the modeling, I'd just need somebody to make sure everything is animated correctly and FSX ready.
 
I'm working on some similar projects, maybe we should swap notes so to speak. Feel free to send me a PM and I will send you my email/msn.
 
reg; Concept aircraft

>Is there anybody here in the market of constructing the plane and cockpit from >the given files and exporting to a working mdl file.
Sure: I’ve seen a few concept aircraft on various sites, and I am working on one now (having trouble getting the Virtual Cockpit to display correctly in FS but that is a different issue). I’m also going to have to develop custom instruments eventually.
Start with three view drawings just as if you were making a Balsa Wood aircraft back in the old days. Back then we used to say “if it looks right, it will fly right” Once built it was a matter of adjusting weights (the C of G) until it balanced at about the ¼ to 1/3 point back of the leading edge of the wing, depending on the airfoil shape. The main gear had to be placed just back of the C of G in the case of a nose gear aircraft, visa-versa for a tail dragger.
So doing this in the 3D world, you would design your drawings; load them into Gmax; model your aircraft; scale off your drawings or scale from a screen capture of the 3D model, and load the specifications of the aircrafts physical size into a program like FSEdit or AirWrench; load the aircraft in FS; and “Push the balls to the wall” (aviation speak for “peddle to the metal”). From there you start to adjust the dynamics until the aircraft handles the way you envision.


>Also, in terms of flight dynamics, what kind of time-frame is needed to assure the plane is even flyable?
As I said above, if it looks flyable, it will fly. Interpreting what exactly each data field in FSEdit is asking for is a different matter and you will need to go over the SDK in detail (if you are like me, then more than once). In my case, the first few times I tried to load the aircraft it just fell over and crashed, yet if I loaded some other aircraft first, then switched them in flight, my design would fly (read – wheels in the wrong place). Stuff like this is easy to fix because you could just change the numbers. No hardware to rebuild in the 3D world. If your final CFG specs are different enough from your initial design to bug you (as in my case), you can adjust your 3D model in Gmax. (and that’s why they build prototypes).

So I always gab a chance to show off my aircraft. Have a look at www.dickert.ca/swift Give it a test flight. It’s a hot little number. Warning: Don’t move the stick too much, just think roll. 360 degrees per second.
 

Attachments

  • steep turn.jpg
    steep turn.jpg
    53.3 KB · Views: 645
Back
Top