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Concorde visor in FSX

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69
Country
scotland
Hi all,

I am building a Concorde-like aircraft using FSDS. I have created a visor part called concorde_nose and animated it (together with flaps and landing gear).

I compile the aircraft for FSX using MakeMDL.

In FSX:
- the flaps and gear work correctly
- the visor never moves (despite having key controls set in FSX for this)

In FS2004:
- the flaps and gear work correctly
- the visor works correctly

How do I get FSX to move the visor?

There are Concorde models for FSX, so I gues it can be done, but how?

Thanks,


Iain.
 
You have to write the XML script and create an entry in modeldef.xml for "concorde_visor" then assign it to your object before it will work in the sim.
 
You could also just name it as a flap and it will animate with the flaps. Thats the easy way around.

FSX no longer has the Concorde nose animation, but as I wrote, its basically flaps, but used on the nose.

Try to learn how to write custom animations. With one generic animation, you can usually re-use it over and over by just changing things in the code for each, new recycle for new parts.
 
FSX no longer has the Concorde nose animation, but as I wrote, its basically flaps, but used on the nose.

The A: vars are still in use though.

(A:CONCORDE VISOR NOSE HANDLE, enum)
(A:CONCORDE VISOR POSITION PERCENT, percent)
(A:CONCORDE NOSE ANGLE, radians)


Code:
<PartInfo>
	<Name>concorde_visor</Name>
	<AnimLength>100</AnimLength>
	<Animation>
		<Parameter>
	   <Code>(A:CONCORDE VISOR POSITION PERCENT, percent)</Code>
		</Parameter>
	</Animation>
</PartInfo>


<PartInfo>
	<Name>concorde_nose</Name>
	<AnimLength>100</AnimLength>
	<Animation>
		<Parameter>
	   <Code>(A:CONCORDE NOSE ANGLE, radians) 458.366237154 *</Code>
		</Parameter>
	</Animation>
</PartInfo>

This might work, although I'm a bit unsure about the conversion factor from radians into keyframes...
 
It turns out the SDK is wrong, it's degrees not radians!
These work

Code:
<Animation name="concorde_nose" guid="30493c2c-c033-4d46-9b1d-20e5d9c8ebe8" length="100" type="Sim" typeParam2="concorde_nose" typeParam="AutoPlay" />
    <PartInfo>
        <Name>concorde_nose</Name>
        <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:CONCORDE NOSE ANGLE, degree) 8 *
        </Code>
      </Parameter>
    </Animation>
    </PartInfo>

<Animation name="visor" guid="11f9148b-64fb-40e3-bc04-77e7ca036cf9" length="100" type="Sim" typeParam2="visor" typeParam="AutoPlay" />
<PartInfo>
    <Name>visor</Name>
    <AnimLength>100</AnimLength>
    <Animation>
        <Parameter>
                <Sim>
                    <Variable>CONCORDE VISOR POSITION PERCENT</Variable>
                    <Units>percent</Units>
                    <Bias>0</Bias>
                    <Scale>1</Scale>
                </Sim>
        </Parameter>
    </Animation>
</PartInfo>

There is also the issue of the air file
https://forum.simflight.com/topic/73528-incdec-concorde-visor-control-force-read/
If a non concorde style air file is used, the animations would have to use (A:CONCORDE VISOR NOSE HANDLE, number) as the variable.
 
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