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I'm to the stage in my KCOS project where I'm ready to do the ground lighting, however I'm having a tough time figuring out how to do it. I have considered using effects, but for some reason I couldn't get them to display in the sim, and even if I could, the number of lights that would be needed could take a major hit on FPS, so I abandoned that idea.
I also tried using the method for creating light splashes, but because I'm building for P3D, it didn't work, as P3D has a bug that keeps it from properly displaying objects that have these texture blend settings.
My third idea is to do what some payware devs have done. Near as I can tell, the runway lights don't have any special texture settings, rather, their models are set up to hide the object's geometry itself during the day. Any ideas how this can be done?
I also tried using the method for creating light splashes, but because I'm building for P3D, it didn't work, as P3D has a bug that keeps it from properly displaying objects that have these texture blend settings.
My third idea is to do what some payware devs have done. Near as I can tell, the runway lights don't have any special texture settings, rather, their models are set up to hide the object's geometry itself during the day. Any ideas how this can be done?
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