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P3D v2 Conditional runway lights display?

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I'm to the stage in my KCOS project where I'm ready to do the ground lighting, however I'm having a tough time figuring out how to do it. I have considered using effects, but for some reason I couldn't get them to display in the sim, and even if I could, the number of lights that would be needed could take a major hit on FPS, so I abandoned that idea.
I also tried using the method for creating light splashes, but because I'm building for P3D, it didn't work, as P3D has a bug that keeps it from properly displaying objects that have these texture blend settings.
My third idea is to do what some payware devs have done. Near as I can tell, the runway lights don't have any special texture settings, rather, their models are set up to hide the object's geometry itself during the day. Any ideas how this can be done?
 
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You could try to implement them as SimObjects and place them with SODE. There is a subforum for SODE which can be found here:
http://fsdeveloper.com/forum/forums/simobject-display-engine.143/

I already implemented some windsocks and runway lights which are included in the package that can be found in this thread:
http://fsdeveloper.com/forum/threads/flightport-simobjects-windsocks-for-sode.430611/

With the separation plane mechanism and other conditions you can make your own conditional lights. Don´t know if they fulfill all your requirements but it works in P3DV2
 
There is an example xml-file included in the SODE installation. Simply edit the files with notepad++ but really take care of the syntax.
At the moment there is noch error message when there is something wrong in the xml-file. I also have some example code elements in the PDF-file which is included in the Simobject package.
 
Thanks. I spent about an hour studying the guide and looking over the sample xml and was able to cobble something together. Took some time to get it working, but it seems to be doing exactly what I needed to do so far...I expected that to be much harder :p
 
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