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So back in the early 2000's I was one of the team at ProjectAI and worked closely with Matt and Frank as well as others on the team who were part of the FS2004 and FSX beta teams. That work of course led to Tom's awesome work at Flight1 for Ultimate Traffic and then Ultimate Traffic X.
There was a huge community of us who developed AFCADs for airport parking, Flight Plans for Airlines and custom organizations and teams that did repaints of various airliners.
When Ultimate Traffic came out, ProjectAI ended up being closed by Frank suddenly and most of us were happy with UT and UTX.
Well Flight1 spoke with Tom recently and he rightfully has no desire to bring Ultimate Traffic in to MSFS, so we've been left with Simple Traffic, FS Traffic, Alpha India Group, FSLTL and PSXT/Live Traffic and VATSIM. Each has their benefits and drawbacks.
In the days of FS98 we had dynkit to create traffic based off breadcrumb style paths, and that got replaced in FS2002? I think with the newer AI based traffic system. Lately I've been longing for the days of the community we used to have.
I'm actually thinking of resurrecting ProjectAI to address these shortcomings and see if we can once again create an integrated system that brings the best of all worlds as well as advocate to Asobo the needs to add AirlineCodes to the DevMode SDK parking data, work together on world update airports to provide accurate airline parking data to airports for all users, figure out a way to use live traffic and either via AI or some other procedural method to provide parking when live flights end until the next city pair flight takes off, and gather a range of 3d modelers or form alliances with aircraft developers to help them provide AI specific versions of their aircraft that can help advertise their flyable aircraft but also have AI and flyable use liveries interchangeably, so a paint scheme for a flyable version will transfer onto the AI versions and they will all match visually.
I can't do this myself, it would need a team of people who are interested to be involved. At this point I just want to find out what people think about ProjectAI being resurrected. The cool thing is it's entirely possible to resurrect old PAI historical airline schedules as I was able to do Ansett Airlines' last ever schedule from PAI last night and it was a super easy process.
There was a huge community of us who developed AFCADs for airport parking, Flight Plans for Airlines and custom organizations and teams that did repaints of various airliners.
When Ultimate Traffic came out, ProjectAI ended up being closed by Frank suddenly and most of us were happy with UT and UTX.
Well Flight1 spoke with Tom recently and he rightfully has no desire to bring Ultimate Traffic in to MSFS, so we've been left with Simple Traffic, FS Traffic, Alpha India Group, FSLTL and PSXT/Live Traffic and VATSIM. Each has their benefits and drawbacks.
- Simple Traffic - Benefits: Repaints for Airlines in MSFS' Live Traffic System | Drawbacks: Terrible Generic Aircraft Models, Delayed Traffic from Real Time & Turns Off Scheduled GA Traffic, No AFCAD style system, No Historical Flight Plans.
- FS Traffic - Benefits: Great Selection of Custom 3D Models, Good Support | Drawbacks: No Real Time (although can slave models to FSLTL or PSXT/Live Traffic), No GA or Military Traffic Support, No AFCAD style system, No Historical Flight Plans.
- Alpha India Group - Benefits: Great Selection of Custom 3D Models | Drawbacks: No Real (although can slave models to FSLTL or PSXT/Live Traffic), GA or Military Integration is in development, historically mostly focused on airlines.
- FSLTL - Benefits: Good Selection of Custom 3D Models, Close to Real Time Live Traffic | Drawbacks: No GA or Military Offline AI Traffic (other than MSFS default - No Circuits), Once Live Flights End Few Aircraft Parked Unless Choosing Historical Parked, No AFCAD style system, No Historical Flight Plans.
- PSXT/Live Traffic - Benefits: Can use other 3D Models, Very Close to Real Time Live Traffic, Can do GA live? | Drawbacks: No AFCAD style system however now parked aircraft at airports where data is available and not blocked, can park in their real world lat/lon locations after their flight lands, this is done through running the learning module which is a very cool feature, No Historical Flight Plans AFAIK.
- VATSIM - Benefits: Real Time Users in MSFS | Drawbacks: No Scheduled Airlines, No GA/Military AI System, No AFCAD style system, No Historical Flight Plans.
In the days of FS98 we had dynkit to create traffic based off breadcrumb style paths, and that got replaced in FS2002? I think with the newer AI based traffic system. Lately I've been longing for the days of the community we used to have.
I'm actually thinking of resurrecting ProjectAI to address these shortcomings and see if we can once again create an integrated system that brings the best of all worlds as well as advocate to Asobo the needs to add AirlineCodes to the DevMode SDK parking data, work together on world update airports to provide accurate airline parking data to airports for all users, figure out a way to use live traffic and either via AI or some other procedural method to provide parking when live flights end until the next city pair flight takes off, and gather a range of 3d modelers or form alliances with aircraft developers to help them provide AI specific versions of their aircraft that can help advertise their flyable aircraft but also have AI and flyable use liveries interchangeably, so a paint scheme for a flyable version will transfer onto the AI versions and they will all match visually.
I can't do this myself, it would need a team of people who are interested to be involved. At this point I just want to find out what people think about ProjectAI being resurrected. The cool thing is it's entirely possible to resurrect old PAI historical airline schedules as I was able to do Ansett Airlines' last ever schedule from PAI last night and it was a super easy process.
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