In the sdk there are three values defined that affect the compression and shock absorbing characteristics of the landing gear - static compression, max/static ratio and the damping factor. What is not clear is how the first two are used in the sim since I am seeing different gear compression level in model animation (carriage angle) at rest with changes in the second value. Another confusion about the second value is it is set less than 1.0 in some aircraft cfg, I would think max would always be higher than static value but in any case how does the sim react to it being less than 1.0 and then return to static value at rest? On the wiki description of contact points it states the higher max/static ratio makes for stiffer gear, which I thought should be reverse in the sim since we already fixed defined the static compression with the first value?
