Hi again. Just had a quick question re the controller file for sound.fx files
I have spent the weekend creating a heap of 70's style airport announcements, which would suit any European Airport. After instruction from this forum, I originally created one long announcement, worked out how to place it, and it worked a treat. I then thought the idea of randomly played separate files would sound more realistic. I have created all the .wav files, all the **.fx files and a controller file as below:
[Library Effect]
Lifetime=5
Version=2.00
Radius=200
Priority=0
[controller.0]
lifetime=0.00, 0.00
type=1
Random Count=1, 1
distance=10.00, 10.00
delay=5.00, 15.00
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=Departures Aer Lingus Belfast.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.1=Departure CourtLine Corfu.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.2=Departures Aer Lingus Cork.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.3=Departures Air France Orly.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.4=Departures Alitialia Milan Malpensa, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.5=Departures Aviogenex Belgrade.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.6=Departures BEA Edinburgh.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.7=Departures BEA Lisbon.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.8=Departures BEA Malaga.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
<snip>
There are no other entries below the effect.* in this file
Below is one example of one of the .fx files:
[Library Effect]
Lifetime=5
Version=2.00
Display Name=Departures BEA Edinburgh
Radius=30
Priority=0
[Sound]
FileName=Departures BEA Edinburgh.wav
MinAttenuationDistance=5
Looping=False
[Properties]
[Emitter.0]
Lifetime=119.00, 119.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=119.00, 119.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=0, 0, 0
[ParticleAttributes.0]
Blend Mode=0
Bounce=0.00
Color Start=0, 0, 0, 0
Color End=0, 0, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.00, 0.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
On firing up the controller file in FX Editor, each time I run it or press reload effect, a different announcement plays, so it appears the "randomness" appears to be working, as is the distance from the effect is heard, so all good there.
The only issue I am having is one plays then, 2 secs later, another one starts up, and a few seconds later again, yet a different one starts up, so I'm almost there
I have a feeling it may be something to do with the items in RED in my controller file, but not sure
Ideally I would like them to play, randomly, singly, between 5 and 15 mins, ideally
Thanks for any help here! (again)
Cheers
Chris
As an aside, they have all been uploaded to FS.Com so should appear in a day or two. If you have a use for them, help yourself! (Manchester 1970 announcements.zip)
I have spent the weekend creating a heap of 70's style airport announcements, which would suit any European Airport. After instruction from this forum, I originally created one long announcement, worked out how to place it, and it worked a treat. I then thought the idea of randomly played separate files would sound more realistic. I have created all the .wav files, all the **.fx files and a controller file as below:
[Library Effect]
Lifetime=5
Version=2.00
Radius=200
Priority=0
[controller.0]
lifetime=0.00, 0.00
type=1
Random Count=1, 1
distance=10.00, 10.00
delay=5.00, 15.00
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=Departures Aer Lingus Belfast.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.1=Departure CourtLine Corfu.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.2=Departures Aer Lingus Cork.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.3=Departures Air France Orly.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.4=Departures Alitialia Milan Malpensa, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.5=Departures Aviogenex Belgrade.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.6=Departures BEA Edinburgh.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.7=Departures BEA Lisbon.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
effect.8=Departures BEA Malaga.fx, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
<snip>
There are no other entries below the effect.* in this file
Below is one example of one of the .fx files:
[Library Effect]
Lifetime=5
Version=2.00
Display Name=Departures BEA Edinburgh
Radius=30
Priority=0
[Sound]
FileName=Departures BEA Edinburgh.wav
MinAttenuationDistance=5
Looping=False
[Properties]
[Emitter.0]
Lifetime=119.00, 119.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=119.00, 119.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=0, 0, 0
[ParticleAttributes.0]
Blend Mode=0
Bounce=0.00
Color Start=0, 0, 0, 0
Color End=0, 0, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.00, 0.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
On firing up the controller file in FX Editor, each time I run it or press reload effect, a different announcement plays, so it appears the "randomness" appears to be working, as is the distance from the effect is heard, so all good there.
The only issue I am having is one plays then, 2 secs later, another one starts up, and a few seconds later again, yet a different one starts up, so I'm almost there
I have a feeling it may be something to do with the items in RED in my controller file, but not sure
Ideally I would like them to play, randomly, singly, between 5 and 15 mins, ideally
Thanks for any help here! (again)
Cheers
Chris
As an aside, they have all been uploaded to FS.Com so should appear in a day or two. If you have a use for them, help yourself! (Manchester 1970 announcements.zip)