Dear Fs developers,
I have been working on set up of a complex ai traffic movement in Tokyo haneda TMA,
simultaneous LDA approaches to rwy 22 and 23.
The traffic flow as below:
By ADE approach desginer, I already have managed the following:
- As an "ILS approach" ai are following the offset tracks to the appropriate runway.
-"closer runway for landing logic" have been overriden by aircraft weight/runway length
I have studied that, ai traffic only respects the position of Initial Fix point,
the final approach course, and IF altitude. Ai_player.dll controls the ai traffic to the IF point
+/- 25° relative to final approach course.
When AI traffic pass the "IF" point, they turn to "final course" and maintain until crossing real
runway cenetrline, then turning to final and land. which is perfect. However I need more turns.
How can I make AI traffic, to follow a waypoint after passing initial fix?
I have been working on set up of a complex ai traffic movement in Tokyo haneda TMA,
simultaneous LDA approaches to rwy 22 and 23.
The traffic flow as below:
By ADE approach desginer, I already have managed the following:
- As an "ILS approach" ai are following the offset tracks to the appropriate runway.
-"closer runway for landing logic" have been overriden by aircraft weight/runway length
I have studied that, ai traffic only respects the position of Initial Fix point,
the final approach course, and IF altitude. Ai_player.dll controls the ai traffic to the IF point
+/- 25° relative to final approach course.
When AI traffic pass the "IF" point, they turn to "final course" and maintain until crossing real
runway cenetrline, then turning to final and land. which is perfect. However I need more turns.
How can I make AI traffic, to follow a waypoint after passing initial fix?
