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Hi all,
I don't know if it's due to a bug of if I missed something: On some of the models, which I converted from kmz-files, the bounding box (as well as the crashboxes and the footprint in placement-mode) is twisted from the model itself (see pic). As a result, I place the model correctly with the map but in FSX it shows up with a different heading.
I can solve the problem by rotating the object in InstantScenery, but
The funny thing is: It's not every of the models, only some... all coming from kmz-file sources.
Thank you for any hints,
Mick
I don't know if it's due to a bug of if I missed something: On some of the models, which I converted from kmz-files, the bounding box (as well as the crashboxes and the footprint in placement-mode) is twisted from the model itself (see pic). As a result, I place the model correctly with the map but in FSX it shows up with a different heading.
I can solve the problem by rotating the object in InstantScenery, but
- in case it's a bug I guess it's worth reporting
- in case I missed out of sth, maybe one of you can help me correct this in MCX?
The funny thing is: It's not every of the models, only some... all coming from kmz-file sources.
Thank you for any hints,
Mick



