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Convert API for use in FS9 ?

arno

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Hi Martin,

I have build in a fix for the long filenames (you can still use them, but it won't stop MakeMDL from working anymore).

I tried with some of your objects and they seem to work now. Hope the rest also compiles fine now.
 

arno

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Now it is, the development release is made at 2:00 every night (European time).
 
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Arno,

It does indeed convert all macros now. I have then combined the macros with LibraryCreatorXML and have tested it with Instant Scenery in FS9.

The objects are all on their side with one half buried in the ground :eek: Should I send you the BGL?
 

tgibson

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Of course Instant Scenery can fix both of those, but I understand how you might not want them to be that way. :)

But it might be the way they were designed???
 

arno

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Hi Martin,

I also see it here for the objects I tested (I did not try to load the MDL again before). Probably a mistake in the X file, let me take a look.
 

arno

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Hi Martin,

Without any attached effects it seems to work fine, so I guess it is an issue with them. I'll take a closer look.
 

arno

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Hi Martin,

I think I have found it. Will be in the development release of tomorrow.
 
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Hi Arno,

much better, but...

  1. Some (~10 of 63) models do not compile correctly for FS9. Few or many parts of the model are missing. I can not see a rule.
  2. All animations (rotation of radar or fan) are gone.
  3. I believe that the lights do not show (I say believe because I just realize this and don't want to reboot into flightsim to check) :rolleyes:
I made a compile for FSX to see if this is still okay, and yes - 100% perfect. All animations there, no parts missing.

I have send you the api macros.
 

arno

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Hi Martin,

  1. Some (~10 of 63) models do not compile correctly for FS9. Few or many parts of the model are missing. I can not see a rule.
  2. All animations (rotation of radar or fan) are gone.
  3. I believe that the lights do not show (I say believe because I just realize this and don't want to reboot into flightsim to check) :rolleyes:

I'll have a look at those with missing parts, that should not happen.

Exporting animations is currently not supported for FS2004 MDL files. I still have to see how animations are defined in the X file for FS2004. That is a FSX only feature at the moment.

For the lights, I think they should work. Did you copy the effect files to the effects folder? Else I would have to check if the attachpoints are working OK for FS2004 export.
 
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