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MSFS20 Converting P3D library to MSFS

Thanks a lot, it seems that I managed to convert the textures now into the MSFS Format!

I also managed to convert the placement-bgl to the MSFS format (except the 180° thing yet...)
But it seems, that there's still something wrong with the textures:

microsoftflightsimulaf5cuo.png


microsoftflightsimulaobd37.png


microsoftflightsimulaafej4.png


I have now looked at the material properties on the A380 in MCX, but cannot find any differences between the tail and the fuselage.
Where do I have to change something so that it looks right?

clipboard01itcw0.png
 
Hi,

I see the aircraft has two materials. Do the fuselage and the tail have the same material or not?

I am not sure why MSFS shows the purple checkerboard, almost looks like it can't find or load a texture file.
 
Hi,

I see the aircraft has two materials. Do the fuselage and the tail have the same material or not?

I am not sure why MSFS shows the purple checkerboard, almost looks like it can't find or load a texture file.

Hi!
Yes, both have exactly the same material, no differences. Both texture sheets are in the same folder, and everything seems to be alright - some models also have the textures as they should be (like the A340-600), and nothing seems to be different ...

EDIT:
Give me a few more minutes, I'll try something out...
 
Yay, thank you all so much! I got it done!
It now looks the way I wanted it to - and if you know how, it wasn't that difficult as I thought!

microsoftflightsimulav6clb.png


microsoftflightsimulad8fu6.png


microsoftflightsimularkemq.png


I now also know how to convert the P3D placement bgls.

As I said, thank you all for your really more than great help!
 
So how did you fix the texture issue in the end?
 
So how did you fix the texture issue in the end?
In the end it was quite simple - when I created the library for the P3D I didn't really care about the night textures, I even deleted them from some models (as far as possible). With many models it was not so easy. But so that they wouldn't be loaded in the P3D, I simply didn't move the textures into the texture folder.

That was exactly the problem: the night textures were still in the model, but not in the texture folder. That's why the MSFS showed the checkerboard because it couldn't find the textures. I have now converted this texture for the MSFS, and it works!
 
Arno,

I could try it and find out I suppose, but does ModelConvertX not only batch rewrite the files from FSX/P3D PBR to MSFS PBR format in conversion, but will it also batch convert them from either bmp and/or dds to PNG, or should I convert them to PNG ahead of time?

If this is what it does, you just made me an ecstatic boy. I was already super happy, but I'll dance a happy dance.

Tom
 
Hi,

It depends which operators you use. You could include the conversion to png as well. And if you export to MSFS scenery package there is also an option to specify textures should be converted on the go.
 
Awesome! (dance emoji) Yes, I'm creating models for what will eventually be an object to go into a scenery object library (as opposed to a particular scenery location).

I will have further work to do in Blender to further modify the model (and it's never perfect out of the box anyway). I'm off to test now and I'll report back if it's what I'm expecting.... I assume it's writing out the gltf model? (I go through all the animations and fix them to set up the model before I write it out).
 
Last edited:
Ok, so it doesn't seem to convert bump and spec files to comp and norm files?
That seemed to be implied above, I assume if I switch the button to PBR Layout "MSFS" on the front screen? I didn't see an option for that anywhere else.
It did, as you know, convert them to PNG, which is awesome.
 
You would need to use the material conversion operator in the batch wizard if you want to convert between different texture representations (e.g. P3D to MSFS). The texture conversion operator only converts between formats.
 
You would need to use the material conversion operator in the batch wizard if you want to convert between different texture representations (e.g. P3D to MSFS). The texture conversion operator only converts between formats.
Yep, I meant to edit my response and say I figured it out, but I forgot to hit send... Thank you so much for this tool.
 
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