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MCX converting problem

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denmark
I make my base polygon/photoreal in sketchup, i tile them and make it an unique texture, i draw a runway, find a middle point, and poutting it on the nul zone of the axes.

1587420277051.png

I export as .dae
- opens it in MCX
1587422097988.png


I remove the black textures

1587423113514.png



I pressed remove, to remove my textures. and sat it to DXTBMP in the texture section in Material editor, i made a folder for my texture and i applied them. i save the model as .MDL and open it up in GP wizard and it shows this, i have tried the methods Arno said, bu actually selecting not PNG
 
Hi,

The textures and mdl file need to be either in the same folder or in a scenery\texture folder structure as FS uses. Else MCX can't find the textures indeed.

But good to hear you solved it.
 
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