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FSX Coverting from X-Plane to FSX gives me flickering textures

  • Thread starter Thread starter NGX
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NGX

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germany
Hi there :-)

Often when I convert a x-plane object to an FSX object (e.g. a airport terminal building) it results in flickering textures on that object.

Has anybody an idea why that happens? And is there a possibility to avoid this or to fix that flickering?

Thanks in advance!

Holger
 
Flickering is usually caused by competing textures occupying a nearly identical space. Like an interference pattern, the faces flicker as the miniscule differences alternately present a different texture as the view point changes. The condition requires multiple nearly identical faces because each can display only one texture at a time. It is likely that these are faces of lower detail models that have been combined into one during the conversion process. You could try removing the lower LOD models in the MCX Hierarchy Viewer, but in my experience, such groupings often contain a mix of desirable and undesirable components.
 
I converted an xplane aiport with permission of the autor of course, and had not any problem of flickering. I think I used modelconvertex.
Anyway as said above, good explanation, you should load the object in the editor and check for doubléd sided Walls, and vertex that don't fit, etc. removing all them.
 
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