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FSX crash detect

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How does one go about finding out what I'm running into when Ican't see what I am running into if crash detect is on? Bob
 
I'm trying to figure out if I have left anything invisible at any scenery I made. I can't think of anything.

Here I am... taxiing along in my gold-lined Baron.... setting the radio.... rolling a good smoke.... telling the fat lady in seat 2C to shut up and whammo! Bloody nose! I look out in front and see nothing. Now- how do I go about finding out what I just hit? ...... The fat lady in 2C is about to beat me up!!!! Bob (and she can do it too!)
 
Crashboxes are not always the size you would expect.

Did ModelconverterX introduce a Crashbox visualisation feature relatively recently?

If so, you could examine your models with that.

It is possible to add </nocrash> tags to the scenery object placement xml
 
Hi,

ModelConverterX can indeed visualise the crashboxes of FSX and FS2004 MDL files. So that can help in finding such issues.

Especially if you have multiple objects grouped in one MDL, the crashbox can be much bigger than you expect.

For some objects it would then be better to export them with nocrash.
 
So if I understand correctly, I might have an object that has a crash box extending far out to one side, and THAT is what I am running into?

This scenery is KPDX (Portland, OR) very well done for fs9 but my friend and I transferred it over to FSX. After a couple of months work we got it working very well. As you can imagine there are so many files in this. I have checked about five so far; many, many to go yet.

So- the above is what I am looking for? Bob
 
I have recently that problem with my scenery, I was crashing with something, the secenry have a sea port, and how his structure reach almost the entirely scenery, this create a hugh crashbox, which cross along the landing zone, I guess it's what cause such effect.:(, things one must be learning on the road.
 
I would be on the lookout for any models that are placed with a scale less than 1.0 as this can cause the problem.
 
So if I understand correctly, I might have an object that has a crash box extending far out to one side, and THAT is what I am running into?
......

So- the above is what I am looking for?

Yes. Uf there are ported models from FS2004, these sometimes have odd crashboxes in FSX. I have no idea why.
 
Hi,

FSX by default uses a lower resolution for the crashbox than FS2004. So that can result in a mismatch.
 
I wouild assume that many fly with crash detect on so one usually would leave a crash box alone unless it is causing problems? Is tis a correct assumption?

I did find a big crash box at KTTD (Troutdale). Now..... I want to export without a crash box. How do I do this? I just read the manual again, but didn't see a reference to this unless I overlooked it. Bob
 
Hi,

Or better said: how do you change the dimensions of the crashbox?
Been wondering about that as well.
 
Hi Bob,

Depends a bit on the tools you use:

In GMax you would have to add a NoCrash object using the attachtool script for the area you don't want a crashbox.

If you are using ModelConverterX you can first try to lower the granularity setting in the options, that can make a more accurate crashbox. Or else export to MDL with the nocrash option set to true to remove it completely.
 
I use FSDS and Model converter X I just now exported with no crash options, made my own library and it did seem to work this time. thank you, Bob
 
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