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I have started research on methods for the creation of water bodies that match up precisely to aerial imagery, much like how your TFE uses IR detection for vegetation. Quite interesting, founld one article and code where they use GDAL to accomplish this. Have you ever entertained the idea of something like this in scenProc? In the past I use to hand-annotate which was the most accurate but way too time consuming so I started testing with data that is available out there. Good but never matches up precisely with imagery... as I would expect since both the imagery and data will always be collected at different dates/seasons, etc.
There's current post I see here titled "Can't make water anymore" in the scenPro forum. I need to read up on that.... am I missing something, scenProc can already create water?
marcus
There's current post I see here titled "Can't make water anymore" in the scenPro forum. I need to read up on that.... am I missing something, scenProc can already create water?
marcus